
SpiderClip: Towards an Open Source System for Wearable Device Simulation in Virtual Reality
Dirk Queck, Technische Universität Kaiserslautern, Serious Games Engineering
Iannis Albert, Technische Universität Kaiserslautern, Serious Games Engineering
Philipp Zimmer, Technische Universität Kaiserslautern, Serious Games Engineering
Nicole Burkard, Technische Universität Kaiserslautern, Serious Games Engineering
Georg Volkmar, University of Bremen, Digital Media Lab
Bastian Dänekas, University of Bremen, Digital Media Lab
Rainer Malaka, University of Bremen, Digital Media Lab
Marc Herrlich, German Research Center for Artificial Intelligence (DFKI)
Smartwatches and fitness trackers integrate different sensors from inertial measurement units to heart rate sensors in a very compact and affordable form factor. This makes them interesting and relevant research tools. One potential application domain is virtual reality, e.g., for health related applications such as exergames or simulation approaches. However, commercial devices complicate and limit the collection of raw and real-time data, suffer from privacy issues and are not tailored to using them with VR tracking systems. We address these issues with an open source design to facilitate the construction of VR-enabled wearables for conducting scientific experiments. Our work is motivated by research in mixed realities in pervasive computing environments. We introduce our system and present a proof-of-concept study with 17 participants. Our results show that the wearable reliably measures high-quality data comparable to commercially available fitness trackers and that it does not impede movements or interfere with VR tracking.
1. Motivation
Virtual wearables could be used to enhance training and education programs. With the ability to monitor, log and use data, situations can be assessed, reflected upon and improved, or adjustments can be made dynamically in the application. But unfortunately, there is currently no specific setup to explore the interaction of wearables in virtual space or to study the impact of dierent physiological data in VR.




2. Approach
By challenging this we developed SpiderClip wich is guided by a number of principal requirements like open access to raw data and no interference of the users or the tracking and we analyzed the most popular currently available o-the-shelf wearables regard to the following criteria: (1) What sensors does the wearable have? (2) What parameters does the wearable track? (3) How does the device communicate with the smartphone or computer? From this we derived the fundamental hardware requirements.

3. SpiderClip System
SpiderClip system consists of two parts. The hardware part with a hardware sensor platform based on the Arduino framework and the 3D printed housing that can be attached to a compatible VR tracker via clip or screw mechanism. And a game engine asset that manages the data connection via serial port and can render a virtual watch that displays the sensor data.
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